Frame offset and looping for image sequences

Started by Hannes, October 11, 2019, 12:46:37 pm

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October 11, 2019, 12:46:37 pm Last Edit: October 11, 2019, 01:15:14 pm by Hannes
Would it be possible to implement a similar function for image sequences (as textures) like it is already there for objects? I'm testing a plane with an explosion image sequence using Ulco's transparency falloff method, and I'd like to use two or three of these planes in the animation, but the image sequence of each plane should start at different times.


Just because milk is white doesn't mean that clouds are made of milk.