Started by Dune, October 11, 2019, 10:39:45 am
Quote from: KyL on October 16, 2019, 11:17:57 amYes, it's not working that great on humans. I tried a bit and came up with not-so-great results:The whole setup is totally physically inaccurate, and the actual "scatter" we see comes more from rough refractions than anything else... I think we will need a proper skin shader, or a separate section in the default shader to really have convincing skin.
Quote from: Dune on October 16, 2019, 12:15:50 pmThanks!
Quote from: Matt on October 17, 2019, 02:39:44 pmVery short rays will fall back to the "surface point approximation" to avoid artifacts on displaceable surfaces, but at the moment this also applies to non-displaceable objects