I'm testing this now. I'll let it finish at the settings you provided, but I do want to note that during primary rendering it's already using about 42GB of memory. I have 128GB so this is not a problem, and I saw you mention in the PM that you have 64GB. Although memory use at the current, early stage of rendering here is not above what your machine could handle, during the end of rendering memory use can spike due to post processes like GI Surface Details/Enhance Details, DoF, etc. The reason disabling the cloud or DoF or other things would help then is simply because they add to memory use.
Of course you'd see in Task Manager if memory was an issue. Did you look there when you had issues in previous tests?
I think there are ways to optimize rendering of this scene (not least of which would be using the latest 4.4 Frontier build, if you have access) which may let you render it in a single pass even if memory is still the issue.
In any case I may see the same freezing behavior as you once I get to the end here, we'll see...
- Oshyan