Quote from: Hetzen on October 16, 2019, 09:47:06 AMThe purpose of the first post is to collate further detail on how to use each function over time and it is intended to grow as people put forward questions, errata and ideas. I've deliberately tried to keep the maths to a minimum and visuals to a maximum, so that it isn't overwhelming or dry and yet simple to understand for someone new to this side of Terragen.
There is no 'one use' of any of these function nodes, they are like Lego, there are infinite ways to connect them and I can say with certainty that no one has ever connected all of them in every single possible way. I think it's impossible to demand that.
In terms of how you can use them in your scene, I mentioned that they can be used to combine various scales of noise. Perhaps a constructive question would be along the lines of 'could you show us how to use this to do that?' Or 'I have found this useful to do this, this way.' etc.
The purpose of collating this in a forum format is that anyone can get involved and as people get comfortable using them, new and interesting combinations will come forward.
Can I ask, do you understand what Add Multiplied does? If not, what's missing for you?
It seems the initial request for what the "Functions Academy" was supposed to be, got lost. People wanted comprehensive breakdowns of what's going on, that would ultimately help users think of those "infinite possibilities" you mention. This is done so vague it's of actual no real help except visual result, and that's now how we should really be familiarizing people with the software exclusively, that just doesn't make sense. Please don't treat everyone like they're in kindergarten...
And I've tried to let you know what I think people should be getting from the get go, which is a comprehensive breakdown of each function, what is it
actually doing to data you provide, especially in this 3D space. Such as when we add multiplied scalar where something is, as you broke down "-0.5 x 2 + -0.5 = -1.5".
And while there are
finite (most certainly not infinite) possibilities, Scalar does have a more narrow use, and their respected uses should be mentioned. Scalar information is generally used for displacement, heck I'm pretty sure this was even iterated to me in years ago when trying to distinguish "Colour" and "Scalar" when they act almost the same.
And to those ends, it seems more appropriate to use "Colour" data for masks/shading, and "Scalar" data for displacement; and conveying this information when dealing with results.
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Like I said, I don't see this forum going anywhere if you don't do it as requested by the community. Why would you
wait for people to ask or have a question, when the
inherent problem is people are chased away by Blue Nodes and likely won't ask as they're going to move on (maybe even to other software). We should be making sure this information is as comprehensive and clear as possible from the get go.
Especially when "documentation" (wiki) lacks this information too.. People will have better questions when they have a better understanding of the functions. Otherwise this will be a place of basic questions repeated (like majority of main TG discussion topics because of lack of comprehensive documentation and users building upon it with great tutorials.), because traversing a forum for information in 2019 is dumb, and not indexed well.
Where are people going to get this competent knowledge of TG? You really expect them to ask and not be upset they have to and it's not searchable? Lol Come on guys.