Started by Fle R.M, October 19, 2019, 01:46:43 am
Quote from: Dune on October 19, 2019, 03:18:11 amFirst of all, welcome to this forum. I hope you like TG and stay here.There's an input called final density. If you take one fractal (either power fractal or cloud fractal, with appropriate sizes and such) and plug this into each of those, you can alter all nodes at once. And of course you can mask this power fractal (PF) by other color fractals or other color shaders like a simple shape.But beware that the power fractal is 3 dimensional, so not all cloud altitudes will change the same.If you plug in a (blue node) constant color, you can alter density in an unvaried way from black (no clouds) to white (max cloud coverage).
Quote from: Hetzen on October 20, 2019, 01:26:33 pmYes that's what you'd think with an input called Final Density. But Coverage is the area of the noise that is positive.Adding, moves an inherently oscillating noise through a zero plane, exposing more white+ values the more you add.Multiplying adjust peaks, and 0 will always stay 0 no matter how much you multiply it by.
Quote from: Dune on October 20, 2019, 02:44:07 amAdd scalar? Then you need to use a negative value to minimize clouds, but minus 1 would probably be not enough as clouds are unclamped. And a positive value would add an overall white to the clouds, also where there were no clouds before. I would say a multiply + constant scalar would do the job better. Or am I missing something?