Minimum Slope Fake Stones

Started by WAS, October 23, 2019, 04:52:01 PM

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WAS

I seem to recall using this in the past to keep stones in slopes but when I do it now, the stones simply disappear at any setting I use.

Matt

Do you have a Compute Terrain or a Compute Normal somewhere upstream of the point where it's all connected to the main shader chain?
Just because milk is white doesn't mean that clouds are made of milk.

WAS

Quote from: Matt on October 23, 2019, 06:19:47 PMDo you have a Compute Terrain or a Compute Normal somewhere upstream of the point where it's all connected to the main shader chain?

That may be my problem but I swear I've used this before. I'm not looking for horizontal overhangs, just the normal vertical displacement. It just seems to vanish altogether even on a 30 degree slope. And since I often use this too add lateral displacement I don't think the Compute Terrain would help that scenario without extra computation of a second one.