Another scan head from here:
https://www.eisko.com/louise/virtual-modelThe usual facial expression of a wife at three o' clock in the night, when her husband comes home from the pub.
This model is very interesting, since there are several types of organic tissues. The whole model (except the lashes) uses glass shaders in different variations.
Once again I created my own specularity map. I also converted the normal map into a bump map (this time it seemed to work correctly).
It took quite some time to get the right shader for the teeth. At the beginning it looked a bit like enamelled metal, but eventually I found the (hopefully) right balance between volume density and decay distance.
Also the gums took a while, although they're barely visible. But I found that if it's not correct, it can look rather scary.
And I used my own eyeball model again.