A scan head once again...

Started by Hannes, November 11, 2019, 09:35:53 AM

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Dune


Matt

Quote from: Hannes on November 13, 2019, 01:59:10 AMSo the roughness has an effect, even with reflectivity at 0? I'll do some tests.

Yeah, specular roughness affects the diffusion of the rays entering the volume and this can change the appearance of the SSS. And if your volume density is low enough to allow some light to get through without being scattered, the roughness affects the diffusion of this light.
Just because milk is white doesn't mean that clouds are made of milk.

WAS

Quote from: Hannes on November 13, 2019, 02:03:49 AMJordan, these are the teeth in the original rendered size. I already used a bump map for the teeth, but no reflection variety so far. I'll see, how some roughness editing looks.

Honestly with that zoomed in image this may be more a factor of highlight spread and sharpness. For example, the second one as KyL, and Ulco mentioned, looks the best. Which has a softer highlight, and a larger spread. This seems to breakup the glossy veneers look.

I would love to have those teeth. I was born with practically no enamel (my genes decide I only need the most thinnest of layers). You can imagine the state of my teeth today.

Hannes

OK, here is Louise with the teeth you preferred.

Dune

Awesome. Another milestone for TG, and great work on her, Hannes.

DocCharly65

Wow! Congrats!
The teeth look much better than in the comparison!

Outstanding work!


May I ask? :
What are the final quality settings (micropolys/AA)  and rendertimes? 
I am still a bit undecided if I do some updates in my film because I don't use any pathtracing so far and because I mix "real" people and comic characters. I don't want to risk too wide quality differences (though I already have some over the last 7 years ;D )

Hannes

Thanks again!!
Doc, I used MPD/AA of 0.1/12 (a low MPD, since there are only objects). Rendering took about five hours with an image height of 2000px.

bobbystahr

Quote from: Dune on November 14, 2019, 06:10:29 AMAwesome. Another milestone for TG, and great work on her, Hannes.
echo Ulco a true break through.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

A weird and a little disgusting post Halloween version of the same model.
I had the idea after I accidentally forgot to enable the teeth, and it looked a bit scary. I had to soften the gums mesh and manipulated the textures a lot.
The cracks are procedural.

Dune


bobbystahr

love the spittle strings, for me that 'sold' it. but overall awesome!
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

WAS

Quote from: Hannes on November 18, 2019, 04:32:06 AMA weird and a little disgusting post Halloween version of the same model.
I had the idea after I accidentally forgot to enable the teeth, and it looked a bit scary. I had to soften the gums mesh and manipulated the textures a lot.
The cracks are procedural.


Yike! That's crazy! And yeah the lack of teeth really does sell it. I bet you could use the same voronoi with a soft perlin warp and some translated merged of the same, to act as blueish-black veins under the flesh, using another soft perlin to mask them into areas.

Has anyone tried subsurface veins yet?

Hannes

That's what I'm doing at the moment.

DocCharly65

Incredible! How beautiful scary images can be...