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Doodling with the blue nodes - how to convert the whites though?
Doodling with the blue nodes - how to convert the whites though?
Started by N-drju, December 02, 2019, 03:31:35 PM
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N-drju
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Doodling with the blue nodes - how to convert the whites though?
December 02, 2019, 03:31:35 PM
So I decided to jump into the function nodes and make a simple texture network from the pieces I feel comfortable with.
I merged two noise functions and wish to use them as a texture later on. However, the problem I am having is that the area covered by the noise is just colorless white. No matter where and how I add another color, it always ends up filling up the black area, instead of giving a tint to the
noise
itself like I would like it to...
This is what I have now and currently out of ideas on how I could tint the white noise. I plopped the "scalar to color" node in there in a vague hope this might be what I look for but... no.
If you have any ideas or suggestions on how I could achieve what is mentioned above, please let me know.
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"
WAS
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Re: Doodling with the blue nodes - how to convert the whites though?
#1
December 02, 2019, 03:46:17 PM
That's because "Add Colour" is
adding
colour to your input. You want to use "Add Multiplied Colour" so you multiply by ~0-1+.
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N-drju
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Re: Doodling with the blue nodes - how to convert the whites though?
#2
December 05, 2019, 01:39:43 AM
Thanks Jordan. That was exactly what I was looking for.
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