Does anyone know a way to spread the suns highlights when doing a underwater surface? The roughness doesn't seem to be helping me and I still get the hard circular white highlights in a tight cluster.
This preview has a roughness of 5, and a highlight intensity of 0.5 and still way to hard and spread doesn't seem effected.
When I look at underwater surfaces, and even above water surfaces with similar sun angles, the spread seem to be huge, but in TG it's always very tight. Similar to doing sunsets along the horizon, TG doesn't want to give you a good spread from the overall glow in the atmosphere, but just the needle-point from the sun itself, which is evident IRL but there is much larger spread and falloff. I've battled this for years.
Only way I can get softer falloff on the highlights is atmospheric bloom, coupled with the water volume (cloud haze), but balancing it between water noise and a nice bloom for the highlights is hard., and doesn't solve my spread issue.