In certain scenarios, we may need to older behavior of "glass" for certain aspects of our scenes. For example, I was curious about SSS settings for a candle from N-drju's topic in discussion. However a big limitation of the scene is I cannot add a candle flame with semi-transparency for the blue base of the flame for the handles. I can only use a Default Shader and my candle flames alpha I had to make. If I use the glass shader, volume is interpreted and I can't seem to find any settings to simply "disable" the effect.
So I propose a checkbox to enable/disable SSS interpretation to have volume-less glass for some of the things we've had to do for semi-transparency. Maybe a Lighting Method which is "Legacy" for PT? I don't know.
Secondary Question: In the example file, things get very rough in the darkness, AA is at 8. Do I really need to go higher? Or is this the object normals/subdiv?