Started by WAS, January 12, 2020, 04:32:39 pm
Quote from: Dune on January 13, 2020, 02:02:44 amTo be honest, it's hard to see the SSS quality in these examples, looking at the nose wings light transmission for example. Maybe with more backlit features, you can see it better in ears.I believe Hannes did something like this a few years back, painting a new map, and having some luminosity to fake SSS in lighter parts (like ears and nose wings). I do like your efforts, as real SSS is indeed very slow (still), and a faster method that would give 'reasonable' results would be good to have around.
Quote from: KyL on January 13, 2020, 09:40:23 amReally interesting experiments WAS.This is totally something much needed to improve skin's realism. I am wondering how would this compare to putting an actual skull model inside the head? This should influence the scatter decay in a more correct fashion. If it does, we could bake the occlusion of the skull onto the face to create a true "flesh" mask to modulate the subsurface effect.