Subtract Scalar edges

Started by WAS, January 23, 2020, 09:33:49 PM

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WAS

I'm curious why there are hard black edges surrounding some of the shapes subtracted from another scalar? Any ideas?

Both noises are unclamped (until the end).

Oops, I figured this out. The TGC I used has a difference shader and a subtract with custom names, and I duplicated the difference scalar to quickly get a "subtract" scalar. Lol Right in the flippin window name. Oi.