Accurate positioning of image on background

Started by james adamson, February 11, 2020, 05:28:28 PM

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james adamson

I have made a kind of Milky Way image and am trying to control where it sits on the background sphere.
The image is an 8k latlong. I have imported it into an image shader and set spherical projection. I assume the size control works as 1 equals full size?
I have then connected a transform input between the image map and the default shader which is the output of the chain. The default shader does nothing other than control luminosity. I have no projection parameters set within this shader.
I am moving the image around on the sphere by adjusting w and y rotation values in the transform input but am finding it difficult to set an exact position.
Ideally I would like repeat x and y off as I am superimposing this on top of another image map of a starfield using a merge shaders node.
So I just want to know how to directly position my milky way image on the sphere. Am I over complicating this?? Probably. :o


Matt

I would use a camera projection. It can be a separate camera. Then it becomes more straightforward to change the projection by rotating the camera and changing its field of view.
Just because milk is white doesn't mean that clouds are made of milk.

WAS

Additionally a image at 0,0,0 is, well, at 0,0,0, so you can rotate explicitly accurately along the background sphere. But that's maths. I'd use a camera and point it too in a pinch.

james adamson

Yep. I was over complicating it. Thanks guys.