Started by WAS, February 18, 2020, 12:57:15 pm
Quote from: Matt on February 19, 2020, 12:07:13 amWe've replied to your email to the support address with some optimization ideas. There are multiple factors which have compounded to result in a very high render time. I think this can be brought down dramatically by making all those changes, but beyond that it may still need further simplification of the node network (particularly inside the cave), so please let us know your results.
Quote from: WAS on February 19, 2020, 02:33:35 amYou keep stressing that like my network is really so demanding, but like I said, given the exterior scenario where I can render test renders at 1080p all day for a muuuch more complex network seems to indicate more a explicit scenario the renderer is struggling on, which isn't related to the network considering the contradicting results (which would be more a more normal scenario).
Quote from: WAS on February 19, 2020, 02:43:22 amIt definitely would be cool if there was a Ray Detail Multiplier built into the water shader or glass. A more isolated effect, since generally, it isn't needed for terrain unless doing stuff like subtle soft sand waves/dunes and things of that nature.