Evolution of a scene since 2016

Started by DocCharly65, February 13, 2020, 05:29:41 AM

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DocCharly65

#15
Thanks my friends :)

Kadri, you got it almost completely :)
Though I do many things in TG just waiting for random results, I had a little kind of plan here and sometimes it works as I can see in the latest version, which is the best, I think:



The freeze effect is reduced a bit and as a random effect I got a last rearing up or glowing of the particelcloud. I like it so far.

The animated cloud depth causes the spheres shells getting thinner by the time
The animated cloud altitude causes the expansion of the explosion and gets much slower outside my chosen distance of the explosion radius.
The animated cloud density causes (together with the depth) a dissolving effect of the "plasma/cloud/particles"
All these are working on the cumulus layers.
The cirrus layer is the visualisation of the plasma balls before the explosion.

(Just a little tribute to the first Star Trek TMP, when the V'GER probe digitizes everything that comes its way)