I know there's been a lot of talks about hard shadows with the 3D Preview and RTP, but this seems to be more, and it's a continual problem. The 3D Preview and RTP both have direct lighting, absence of clouds altogether in the region, but the render is entirely masked out cloud coverage in the region shadowing the entire terrain.
This is a really huge inconsistency, and it interferes with workflows. The shadows alone were a pretty big issue in workflow, but now there are just clouds where they aren't in the 3D Preview or RTP. Even using HD for 3D preview base for RTP. This is another issue where the RTP isn't helping with cloud generation and scene lighting.
The visible clouds empty space matches in the viewport between render and Preview/RTP.
There are no crop settings in TG set, or provided as an argument for launch.