Weird Min Alt Limit Texturing

Started by WAS, March 23, 2020, 07:30:04 PM

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WAS

I tried to add a simple surface layer and limit it's minimum altitude for a dusty snow addition, but for some reason it's doing some weird stuff in the fuzzy zone and in the masked out zone.

Minimum alt of -130 and 150 fuzzy zone with Use Y checked.

It's almost like it's trying to use position in texture and final position at once, since if you position in texture you get bottom of trees white everywhere.

Update: It looks like that becasue one of the young populations, with it's branches to the ground was still on position in texture. That's why. Oi.

Matt

Quote from: WAS on March 23, 2020, 07:30:04 PMUpdate: It looks like that becasue one of the young populations, with it's branches to the ground was still on position in texture. That's why. Oi.

I'm quoting this because I think it's clearer to have it in a separate reply so we can see the issue is resolved.
Just because milk is white doesn't mean that clouds are made of milk.