Population Scale Function

Started by WAS, April 20, 2020, 03:56:52 PM

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WAS

Min and Max scale is great for naturalizing pops, but it would be awesome if we could have a scale function to further influence this.  For example with color alterations we could create different grass colour in depressions, and even change the scale in these depressions, all without adding more pops. Creating dead or dying grass where water fills areas in like a swamp for example.

Another example would be constricting the height of trees on a steep hill compared to free growing in deeper soils.

Dune

Agreed, but it may already be in the feature requests at the project tracker.

WAS

That's true, I may have even asked about it before. I wish there was a public tracker.

Populations really need some love, that alone would really add new levels of flexibility to scenes.