The internal grass clump is by default grey, so you should color it in the color tab, and that should work.
Better though is to color it in world scale, so use a pf with some grassy colors, lead it through a transform shader, set that to final/world position and plug into color input. Work on the pf sizes for a nice distribution of tints, and you can even add more pf's after the first with a single (!) color as additional grass colors.
Then also raise the translucency a bit (0.5 or so), make it a grassy color too, set a bit of reflection and you could decrease opacity to 0.8 to keep more light between grass blades. Then try again.