Quote from: cyphyr on May 16, 2020, 07:37:33 PMI guess I'll need a better graphics card. I can't see how a bunch of unoptimised Megascan assets can run on a low or mid-range card without severe bottlenecking.
Well, I don't know...?
You'd probably need a new graphics card anyway, by the end of 2021, but not for the reasons you just mentioned I'd guess.
No way you could load a single or few slabs of such rock geo and textures into your GPU nowadays.
From the video you can tell that they developed some kind of algorithm/optimization which allows for the use of unoptimized megascans assets.
My guess is that since megascan assets are available in several LOD's that they found a way to dynamically blend between LOD's over distance, kind of similar to TG's rasterized renderer.
Second reason is that this engine is supposed to work with Playstation 5 and some of those hardware specs are known/leaked by now (Ryzen and AMD GPU, I believe).