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Shaders moved to Terrain Tab?
Shaders moved to Terrain Tab?
Started by littlecannon, January 01, 2007, 12:03:28 PM
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littlecannon
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Posts: 501
Location: London
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Shaders moved to Terrain Tab?
January 01, 2007, 12:03:28 PM
Last Edit
: January 01, 2007, 12:32:18 PM by littlecannon
Does anyone know why all my Shaders, bar the Fake Stones Shaders have moved to my Terrain tab? is it because I added the Compute Terrain before my FSS? Does this stop me adding child layers to these shaders now?... So many questions.
Regards, Simon.
I just need to tweak that texture a bit more...
3DGuy
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Location: Netherlands
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Re: Shaders moved to Terrain Tab?
#1
January 01, 2007, 02:53:52 PM
I've noticed the same. I think you'll find that all the shaders list there are shaders applied beneath the compute terrain shader.
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littlecannon
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Location: London
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Re: Shaders moved to Terrain Tab?
#2
January 01, 2007, 06:22:26 PM
This seems a bit strange, is it a bug or just the way things are?
I just need to tweak that texture a bit more...
3DGuy
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Location: Netherlands
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Re: Shaders moved to Terrain Tab?
#3
January 01, 2007, 06:29:30 PM
When I had the same I just placed the compute terrain node back to the bottom and replaced it with a compute normals. Gave me the same result but it kept all terrain shaders in the terrain tab.
The Glass Eye Photography
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My Renderosity gallery
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TG2 Random crater generator
littlecannon
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Posts: 501
Location: London
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Re: Shaders moved to Terrain Tab?
#4
January 02, 2007, 04:55:49 AM
I'll be giving that a go then....
I just need to tweak that texture a bit more...
Oshyan
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Location: Outland, CA, USA
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Re: Shaders moved to Terrain Tab?
#5
January 04, 2007, 12:19:19 AM
Compute Terrain is something of a special purpose node that generally should only be used to end the Terrain group. You can use Compute Normal in its place elsewhere in the network to get a similar result.
- Oshyan
littlecannon
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Location: London
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Re: Shaders moved to Terrain Tab?
#6
January 15, 2007, 07:11:36 AM
Thanks for the input guys.
I just need to tweak that texture a bit more...
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