Quote from: WAS on June 09, 2020, 01:12:36 PMIt's also probably far less work to just use your camera to simulate movement, considering there is nothing else to distinguish depth and movement from a fixed position rather than simulating the planet moving.
I would be tempted to do that if it was just me on the shot. But in big project multi-team productions one rarely has the option to do that.
The moon has to be in a sub-pixel accurate place in order to work correctly with the other (non-TG) elements in the scene. In this case the FX dept need to be able to work with a placeholder for the moon and if it's not in the correct place because I faked it with off-setting the camera, they'll come knocking.
Also, should the layout department issue a new camera update (not too uncommon), I'd have to mess around with it again.
Anyway, my latest suspicion is that it might be an artifact of me having scaled down the Planet node. I've run out of time (and patience) to investigate this further.