Started by Nathan.c, June 29, 2020, 11:39:16 am
Quote from: Hetzen on June 29, 2020, 01:48:41 pmbut its a legacy thing now. It used to be called Transform Merge.
Quote from: Hetzen on June 29, 2020, 12:44:33 pmAnother way is to feed the image map into a Transform Input shader and do the rotation and offset within that node. You can do a similar thing with a Simple Shape shader set to the same size as your image to use for blending.
Quote from: Hetzen on June 30, 2020, 11:29:40 amKeep the image map at 0,0,0 and put your heightfield coordinates into the Transform Input. That should work.