Quote from: Kadri on July 28, 2020, 06:17:24 AMLooks good Jordan.
Just a little less distant visibility maybe?
This I was having trouble fiddling with it. Actually spent 2 days on lighting alone trying to get godrays from luminosity, etc. The light from Ice cascades for awhile, but the depth of the water creeps up. Balancing this in TG is actually proving really hard, as because of distance my volume cloud wants to obscure the surface, or if I disable shadows, brighten up the whole water volume and surface lighting. Lol Oi. And you'd think at a distance I could get the volume to just glow like it does in reference shots, but it still lets definition of the light through, or completely obscures it. Can't get a in-between with a glow and blocked detail.
Quote from: sboerner on July 28, 2020, 10:40:17 AMNice lighting. PT with translucent ice?
Surface of ice maybe needs more detail. But this is a small quibble. Great scene.
This is standard render as I couldn't get my reflectivity to actually look underwater because it wants to ray trace all reflections with no-middle grounds or separate specular shader to spoof.
The ice is just a plane with some displacement and luminosity lighting and translucency for the deeper parts of the ice lacking light. I did try PT ice with glass, but ai think the inverter plane causes more issues for Shadow processing, and I couldn't actually get the volume to work right with the sun/sky above.
I also did have a lot more detail going in but it was tearing the surface in areas letting through the sun, but i have since just disabled the sun altogether so should be able to go nuts on the ice, thanks for reminding me.