Quote from: uuderzo on July 20, 2020, 03:14:57 AMQuote from: Kadri on July 19, 2020, 11:45:54 PMDoes have anyone tried the classic erosion plugin (maybe the procedural could work too)?
While i like your solution, please allow me to ask you to elaborate on how you used the null shader. Current TG documentation on it is really poor and i cannot guess how did you make it route to the planet for rendering.
Not sure about which part you ask. I used a plane for easier-faster testing the procedural erosion shader.
But tested the classic erosion instead.
If you mean from an input kind of approach you just hower your mouse over the input where you want it to (here over the input of the default shader in the plane object. Planet surface rendering OFF) and choose "Assign shader" (if you already have the null shader) with mouse right click. Does this help?