Started by jaf, July 30, 2020, 03:54:32 am
Quote from: Dune on July 30, 2020, 07:26:04 amThere might be a reason for the 'empty' reader, though.
Quote from: sboerner on August 01, 2020, 03:20:29 pmAgree on all counts. I understand why Terragen was designed this way, so an object's shading network can be customized as needed in a scene. But for beginners, especially, the fact that the mesh is a dependency link while the shading network gets baked into the scene file can lead to confusion.Sometimes I wonder if it might be possible to have true object references. The TGO format is very close to this but once placed the shading network still becomes part of the scene file. And as WAS says modifications to the shading assignments aren't updated when you select reload.For now being careful works pretty well . . . using TGOs for everything and backing up shading networks as clip files. Remembering to create a new loader when replacing an object with one that contains new shading assignments. And of course immediately deleting empty loaders.