Quote from: Matt on August 26, 2020, 11:57:52 PMQuote from: WAS on August 26, 2020, 03:37:33 PMStill wondering how future ARM-based CPUs will affect TG as well. I am sure those CPUs can do it, but I do wonder about speed considering per-core clock speeds and instruction sets. I'm not sure why Mac is further sabotaging their consumers with gimmicks. I mean I don't know what the future desktop ARM-based CPUs will have to offer, but current Chrome based ones aren't very powerful.
I think the only people who know the answers to this are under NDA. It will be interesting to see. If the performance is high enough, unifying all their platforms could be a genius move.
Must be, I can't find much information. I do know that it is a bad move really though. All they are doing is merging the gap with their tablets, which are also weak, and also not even that popular anymore.
Think of it like this, games will all have to be recompiled just for their processors, which is likely not going to happen for many games. Even on Desktop EXE's have to be compiled with many CPUs in mind. For example Mortal Kombat X (10) was compiled with no AMD APU support or Xeons, and when I upgraded my PC from my Xeon, also didn't support A10. It works on Ryzen 5, but performance is crap for some reason, with a CPU/GPU combo way above it's recommended release specs.
3D Programs will likely have to be compiled with legacy support for those that are still going to be using larger mac desktops, while also including support for ARM, or splitting packages and supporting legacy separate. Sure a lot to ask of developers for a CPU which will likely underperform.
This also means all the Mac users that have gotten used to (finally) being able to upgrade their systems with new hardware, will also likely be sabotaged and have to wait for unique hardware designed to work with their ARM based CPUs.
I do wonder how a "true" desktop ARM cpu will scale though. You can stack them (core wise) at extremes even in a phone.