Thanks to AP for the idea, translated to mainly basic (Well I guess they're more complex shaders, just familiar) shaders.
You can play with the fractalizing scales, as well as the translation (basically seed of each scale of tension cracks), and scale of tension cracks, as well as their masks. I used Gamma at 0.5 to create a more gradual falloff in the masks.
Everything is located in the internal node network of "Cracks & Tension Fractures by WASasquatch"