I found this nice (and free!) spaceship model at CG Trader made by Malte Ulrich. It had very nice and detailed textures as well, but they were UDIM textures, which can't be converted to be used with an OBJ for example. So after some unsuccessful attempts I decided to make my own textures, which I did in 3D Coat. The ship has five parts. I created a different 4K texture set for each one of them. There is also some procedural texturing for the wet streaks.
Of course I started to use this model in space scenes, but I eventually found it more interesting in other environments. I used loads of previously used objects and refined some stuff here and there, also some textures.
The whole scene is lit only by a huge white selfilluminating plane, and the clouds are a hemisphere with a hemispherical cloud image mapped onto it. I tried to light the scene only with the hemisphere, but the lighting of the plane looked better. So I made the plane invisible and the hemisphere visible, but "invisible to other rays".
The road texture is from
https://www.cgbookcase.com/. Lot of good stuff there. I think the link was already shared.