So I rendered out a ortho mask of N,W,S,E faces (N,W,S in RGB and East as just scalar) and used these as masks on my waves for twist and shears on the appropriate directions. Seems to work good for the simple shape, though I forgot to turn off the sun in the ortho and do luminosity, so masks are a little wonky.
I think the get normal needs an update to allow to actually plug a network that the get normal needs to come from. Even when I masked the main terrain, and than converted RGB to scalar, and used that on the waves, the masks converted to normals on the waves. Go figure. Ugh. This would be entirely possible if you could get normals from what you actually want, not whatever it does.