Good day everyone,
I have yet another problem with imported cameras from FBX files; the source program is 3ds Max 2020, target is Terragen 3.
I'm able to import the camera and offset its XYZ position just fine, but I was wondering if there's a way to offset the rotation of the whole animation during the import sequence in Terragen rather than rotating everything in 3ds Max.
Basically, I have an animation in 3ds Max, I export the camera, and in Terragen I'd like to finetune the position of the camera animation without constantly exporting/importing the camera.