Lonely Rider B&W

Started by Dune, October 04, 2020, 07:42:01 AM

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cyphyr

www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)


sboerner

This is looking really good.

Hetzen

Great stuff.

I think the sand in front of the surf could do with some fractal breakup on the reflectivity. The vista looks more natural with scaling those bg mountains down.

Dune

Thanks guys. As it happens I've made other versions with lower (or no) mountains (and neanderthals scouring the debris instead of a medieval rider). And working on decreasing reflectivity on the sand; I want it to gradually become less RT (and broken up) towards the debris line. Also because RT takes a long time on the displaced foam, and I don't like long render times :P  Too impatient.

Dune

Last for now. Not entirely like the title, but well...


Hannes

Looks great as well, although it's a bit too contrasty to my taste.

DocCharly65



Kadri

Ulco if you don't mind, because i liked that version especially with those rocks.
It looks like there is one or more potential nice different looks in there if you want to do it of course.

Dune

That's a nice crop indeed. The problem with this setup is you can't get the waves/water layer to end exactly on the beach/planet. So the foam ridges won't work well with the sand.
I therefore made another version including the beach with the water layer. But since that (sphere) has shadows turned off, stones on it won't have shadows either. I didn't yet attempt to add them to that setup. Maybe just put them on a small plane locally and have them protrude through the sphere... possibilities abound, but I'm working on something else again :P
But in time I will get back to this, and also check if the surf works the same on other beaches, which is to be expected.