Yeah definitely. I spent some time adding in RGB vector which produces 3 masks, crater skirt, crater floors, and crater ejecta masks. However, utilizing all three with test colours definitely impacts render time like a dump truck load of bricks (though probably helps if I disable the base scale fractal breakups being viewed at a planetary scale). Luckily using this masks shouldn't always be necessary as using surface layer alt retrictions should be enough, but using the floor mask alone for some coverage of another colour shouldn't be too bad. I imagine it's the ejacta mask doing the most damage.
Also added a function based crater warper, so a person could use that and it should be *proportional* with different scales, or use a manual warper and define scales themselves.