A new guy, testing. I have to increase polycount to make his hair though; they sit in rows, kind of. I'm always a bit on the meagre side when it comes to polys, as the objects get heavier and heavier with more hair and more polys in the hair, and I'm reluctant to get them over a few hundred MB's. I usually use them on a bit of distance anyway. Though for more quality it needs to be. This guy is now 200Mb.
Small error in the ears, too much bump.
Mind you, this is 'just' a DAZ figure.