convert displacement to scalar or vector edges

Started by mhaze, November 07, 2020, 04:59:17 AM

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mhaze

The "convert displacement to scalar or vector" nodes produce very hard edges is there anyway of softening them?

Dune

You can use a color adjust, unless the initial displacements ARE very hard, then it won't probably help very much. With vector I don't know.

mhaze

Thanks - colour adjust doesn't work - edges too hard I suspect!

cyphyr

#3
Maybe a low scale Smoothing filter node before the "convert displacement to scalar or vector". Depends I guess on what is causing the sharp displacements in the first place.
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WAS

I'm pretty sure both these functions are absolute, what comes out is an exact representation of what goes in. I've never had issues with hard edges, and I'm known for using disp to scalar like it's a religion.