Scales

Started by WAS, December 20, 2020, 08:11:26 PM

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WAS

Would it be hard to have user-defined scales in later versions? I ask this cause I like to work with planets [a lot], but I am working in meters, which makes scales pretty hard to deal with in a fine-tuning perspective. If I could switch from meters, to kilometers, or even megameters, things could be managed easier at extreme scales. I imagine this could be set in project settings, since it would be a user-defined aspect. Like "This is a space scene, the scales should be KM/MM"

Dune

Nice idea. Wouldn't it work easier if you'd divide all sizes by say 1K, and work on smaller scales? Smaller planets, and procedurals. A lot of other software works on totally different scales anyway.

WAS

#2
That's exactly why higher scales, on large scenes would help, just like that. Where 1000m would be 1km, or 1000km being 1Mm. It'd be similar to working in "smaller" scales having a higher range scale. For example in in megameters once you reach 1e+06 you're looking at 1,000,000 megameters, or 1e+12 meters. So you'd be able to mess with settings in a much easier fashion then being in scientific notation [starting] at 1e+04 in meters.

A division of scales probably would be easier, but I wonder if it would be more confusing, even for a returning author, than standard conventions.

Dune

Maybe we mean the same, but I would make a planet maybe 1000m diameter instead of 1+06. The only thing is then that you'd have to reduce your rocks/textures and craters accordingly.
Working in reduced size in 'interstellar space' makes 'preview travel' easier too.

WAS

Oh yeah, that's pretty much what I did with that primordial world, it's only 50,000m.

However, there is a issue with atmospheres at this scale and lighting around the shadow  terminator has a clipping/hard look.