Started by Tangled-Universe, January 13, 2021, 06:16:36 pm
Quote from: WAS on January 13, 2021, 08:03:18 pmLooks very nice! Ive wanted to try rendering my river/stream idea but just takes too long. I have it so the center is a little more turbulent and flows faster, and the outside near shore flow a tad slower sorta deal.
Quote from: Hannes on January 14, 2021, 06:11:14 amCool! I'd say, the stones should be a lot more glossy and darker near the waterline. They look quite dry although they were just covered with water.Nevertheless especially in the shade you can see, that PT makes a big difference.
Quote from: Tangled-Universe on January 14, 2021, 11:16:46 amDoes that setup really require PT rendering?
Quote from: Tangled-Universe on January 14, 2021, 11:16:46 amreason to render this with PT is not the shadow detail, but the volumetric scattering of the water
Quote from: Tangled-Universe on January 14, 2021, 11:16:46 amthe idea of trying to find a solution to masking the stone reflections from the underwater surface quickly made me think I'd rather spend my time on something else
Quote from: Dune on January 16, 2021, 01:39:46 amI'll have a look at it. It's not really volumetrics, though, but just a thin sheet with a certain displacement. But I do agree a built in 'reflections off' for under 'water' would be cool, but maybe hard to implement.