Started by amandas, February 05, 2021, 05:12:50 AM
Quote from: Kadri on February 07, 2021, 10:40:14 AMI had sometimes problem with flickering too.Try to lower unneeded detail of the fractals (don't use small scales so much you can). It helps with render times too. For some scenes i rendered a much bigger image and used it as a front projection for the landscape, planet etc.With these kind of textures you will get much less flicker and faster render times in general.I was rendering a scene with mountains from 20 km or so above the planet right now.Render times were more then 1 hour per frame. I exported the landscape as an object and used that instead the original fractal one.Now render time is 10-15 minutes per frame. One problem is you have to use quite a big object for this or you loose quite a detail. I could have used an exported hightfield too probably for this. The detail could have been better too then an object.So it depends on your scene and what you want to do.But in general if you want to use scenes like you posted they are mostly very fast to render if you don't go too close for very fine detail.And motion blur (direct or postwork) helps too.
Quote from: Tangled-Universe on February 08, 2021, 12:15:44 PMPlease show the result eventually Thanks, sure, will do. I will probably use Intel Image Denoiser to speed things up a bit.
Quote from: Kadri on February 07, 2021, 10:40:14 AMTry to lower unneeded detail of the fractals (don't use small scales so much you can). It helps with render times too.
Quote from: Kadri on February 09, 2021, 04:36:32 PMWhat i mean is something like this below.First image is with 0.01 minimum scale, second 0.1 and third 1. There is difference, but very small.If you do something like the 4. image (minimum scale 10) that is another thing of course.This is a very nice comparison, thanks!