Interestingly, I it seems the glass shader with double sides, doesn't work when it's horizontal???
I was going to attempt to fake volume with clouds and stuff and try just a glass shader for reflection and stuff, but.... humm. I tried cube, and a plane and gets the same result with a vanilla glass shader with only double sided checked... The plane takes up the whole viewport here, but get this strange blue sky reflection only near the camera in a circle. o.O
Turning off visible rays fixes the blue issue. Strange. Clouds aren't even enabled, just the atmosphere volume present and sun.