Hey guys!
We have just finished the second season of our podcast. The third season is coming – we will do more interviews with CG artists and plan to talk with software developers as well.
I encourage you to check the episodes from last year, especially the ones with our guests - Sayan Mondal and Erin Woodford.
CG talks S02E06: Why and how to optimize your scenes?In this episode, Andrew, DJ, and Marco talk about how optimizing your 3d scene can save your sanity, what aspects of your project could be adding unnecessary render time what you can do to render your scenes faster on a render farm even without much technical rendering knowledge!
CG talks S02E07: A living with Blender - interview with Sayan MondalIn this episode, we introduce an exclusive interview with Sayan Mondal - founder of
blueinversion.comThe interview includes Sayan's origin story and how he decided to pursue his own path as an artist and entrepreneur instead of continuing a regular education curriculum. What led him to dive deep into procedural shaders in Blender. We talk about constant learning and improvement as well as art and important inspirations and role models. The conversation develops into sharing thoughts about the modern CG industry, young and older CG artists, and their pros and cons. Along the way, we touch upon topics like A.I. Crypto Art, Inktober, November, and NPR rendering.
CG talks S02E09: Nodevember procedural magic with Erindale.xyzIn this episode of CG Talks, Marco, DJ and Michal sit down with Erin Woodford of Erindale fame. Erin is an artist, designer and entrepreneur specializing in creating procedural objects and surfaces in Blender. We learn about his discovery of procedural design and the experience he's had on the journey so far.
Erin also demystifies proceduralism and explains how despite the nuances in this workflow calling for a less intuitive or conventionally artistic mindset, it isn't something reserved for people with coding experience or mathematical thinkers.
If you've been curious but apprehensive about learning proceduralism, this episode is for you. Procedural workflows are certainly key for the future of CG so if you want to jump on the bandwagon, it's about time (and lots of fun anyway)! This might just be the thing that motivates you into participating in next year's Nodevember!
CG talks S02E11: What is shading and how to nail it?In this episode, DJ, Andrew and Marco talk about shading - what it means for 3d artists, and a few key considerations to take when working!
I hope you will find them interesting