Some help with pillar shapes

Started by Nala1977, March 14, 2021, 07:38:05 PM

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Nala1977

Thanks Ulco, this is a render with micropoly detail at 1 without the extra stones, guess its in the right direction

Nala1977

still some distortion issues but added more details on slant surface

Dune

You're welcome. I guess it's a matter of finding the right fake stone seed most of all.

WAS

Sometimes strata works better under your other lateral displacement with or without a texture coordinates.

René

#19
I am without a computer at the moment; so responding in detail is difficult. There are several ways to create and texture vertical rocks. Personally, I prefer to use a mask to displace the terrain(offset only). I have discussed this on the forum several times. Here are some examples, but there are more if you search a bit.

https://planetside.co.uk/forums/index.php/topic,22040.0.html

https://planetside.co.uk/forums/index.php/topic,22683.msg229379.html#msg229379

Nala1977

Quote from: René on March 22, 2021, 04:44:02 AMI am without a computer at the moment; so responding in detail is difficult. There are several ways to create and texture vertical rocks. Personally, I prefer to use a mask to displace the terrain(offset only). I have discussed this on the forum several times. Here are some examples, but there are more if you search a bit.

https://planetside.co.uk/forums/index.php/topic,22040.0.html

https://planetside.co.uk/forums/index.php/topic,22683.msg229379.html#msg229379
thanks a lot René very helpful info on these threads

Nala1977

can please someone explain to me why there are these artifacts in the cuts in this pillar? its just a simple vertical displacement and a vornoi right after compute normal and XYZ

the micropoly is set at 1

WAS

#22
Voronoi Shaders have creases, which will create anomalies in displacement if not dealt with, with smooth step shaders or colour adjusts and fed through displacement shader.

If you up your lateral displacement you'll see those folds are the seams/edges of the voronoi.

Voronoi is actually pretty hard to work with because of this.

Dune

Maybe it's better in this case to use the fractal noise voronoi.