Thanks for all the info and great tips Matt.
The schedule time seems quite refreshing, as I would have expected the turnover to be much shorter than that, based on the on the type of schedules I usually see.
Good to see that you all had the time you needed to get it right. Congrats to all the team on such a good job. I used to pour over Ethan's paint fx 101, great artist.
One thing I used to do years ago, and am thinking of resurrecting, (as I have a bit more time than usual in the evenings these days) is compiling a day to day production diary. I used to find it really helpful when I was starting out, but realise now it could also help others see how we use the software on a daily basis. Sorry, don't mean to hijack the thread, just thinking aloud.
I found it very interesting that you combined maya clouds with tg atmospherics as I used to use them a lot, but rarely these days with the advent of tg, and it's those kinds of details and combinations of usage I find really interesting.
Sorry to be a nag, but I do have one more question, as I'm about to start on a 4k stereo film. Were there any particular pitfalls or techniques you used when working in stereo, say for calculating correct padding beyond the camera frustum to ensure correct lighting, matching, etc?
Thanks
Chris