Started by N-drju, April 03, 2021, 07:48:02 AM
Quote from: N-drju on April 03, 2021, 07:55:09 AMI simply added a PF mask and attached the reflective shader to the main input plug
Quote from: Dune on April 03, 2021, 08:58:01 AMhuh? How does that work? The method you described earlier (child+reflective+masking surface shader) should work.
Quote from: WAS on April 03, 2021, 02:04:39 PMI dont think its supposed to work like that. Main input isn't suppose to be masked by surface layer. It should be only masking the surface layers color, not reflectivity from main input.
Quote from: Dune on April 04, 2021, 02:15:56 AMIf it works for you, it works. But this setup actually just adds some patchy (fractal) blackness to the top end. Over the reflection. A color adjust (low gamma) as child would also work to make it darker, btw.
Quote from: Dune on April 05, 2021, 03:20:00 AMBreakup also works on the greys off masks, not only slope/alt.