I had been working with a smooth voronoi mask but (among other things) wasn't able to generate the hard vertical edges that I'd really like for this part of the scene.
Your use of the displacement map is great, no worries highjacking the thread. Would you mind sharing that scene (without the flora and model if you prefer)? I've never had much luck with displaced cubes. Many problems with edge artifacts (or completely broken edges) and in some cases I've ended up with holes in the micropoly mesh. I know you use stacked cubes for various things, and others here have, too, but when I try that I get visible seams in addition to the other things. I finally gave up but maybe an example file would show me what I'm doing wrong.
Another reason to use vdms is that it should be possible to edit the displacement in a third-party app, for adding potholes, etc., per
digitalguru's excellent tutorial, but it seems the sculpt with map function in the current version of Mudbox is broken so I haven't been able to try that.
Not at my main workstation now but if anyone's interested I can post a link to a 32-bit version of the displacement map.