Landscape Exercise

Started by pixelpusher636, April 25, 2021, 08:43:36 PM

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N-drju

Quote from: Dune on April 29, 2021, 01:55:43 AMMy lengthy answer was literally crushed by Andrzej's, crashing my firefox page when I hit 'post'

Ahhh, sorry about that. :-X I did have the feeling that we have both been writing at the same time.
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

Dune

Not your doing, but it's funny that the website responds like that when 2 clicks at the same time occur.

pixelpusher636

#17
Thank you to you both!
So I don't need to know anything inside the shader except "use world space". This is a little like how I texture with surface shaders by adding a PF to the color function. Now it all makes sense.

I think I might have pulled this off last night but did not render to be sure. I wanted to find out the correct way first.

Thank You !

@N-drju I noticed you're from Poland. Which part? Anywhere near the Baltic in the North by chance? Beautiful Country you live in.
The more I use Terragen, the more I realize the world is not so small.

N-drju

Thank you @pixelpusher636, for such kind words. :)

Not too romantic I guess... I live in the capital. But most of the year I am actually "affiliated" with the Skierniewice region which is much greener and, not coincidentally, inspiring and friendlier for artists. ;)
"This year - a factory of semiconductors. Next year - a factory of whole conductors!"

pixelpusher636

N-drju Warsaw is quite amazing and I love the architecture! Poland is definitely on the bucket list.

In other news.. Some progress with the veggies, not the trees yet just the grasses and added a wild flower. Rushes and more to come.

I think it's worth mentioning that while fiddling with my shoreline layer to break the odd light bursts, I somehow have the fuzzy zone to big maybe. Unfortunately this was noticed after render.
The more I use Terragen, the more I realize the world is not so small.

Dune

That's already better, but I'd patch up both populations more/harder, like there are clumps of grass and clumps of the other groundcover (small bush, heather?). Yes, it seems you have highlights under the water surface now, so the lower limit of the reflective shader should be set narrower, just under water level. Fuzzy zone maybe 0.05 or so.

pixelpusher636

Yes Sir Dune, diversifying the ground cover and trees are definitely happening.

And ah ha! I think I know where I went wrong. I think I might have 0.5 as a fuzzy which would certainly cause this!

This scene is going to start coming together more rapidly now thanks to everyone's help.

Also Dune. I'd never even thought about using the procedural grasses before, thinking it would probably be outside my wheelhouse of knowledge to do what was necessary to make them look convincing. You have opened my eyes to new possibilities for sure!
The more I use Terragen, the more I realize the world is not so small.

pixelpusher636

While this once shading exercise turned into more and could definitely go further with much improvement. I think I'm going to take all the knowledge provided to me from you fellow TG users and put it to bed. I'm posting of what I've finished so far and I've learned so much. I'm still floored by the flexibility of the built in grass clumps.
The more I use Terragen, the more I realize the world is not so small.

Dune

For such a small and calm stream the upper altitude limit of the shiny shore needs to be lower, perhaps only a few centimeters above waterline, so values like 0.1-0.2 with fuzzy zone of 0.05-0.2 or so (if water is at zero). Now you get too big highlights from rocks in the water.
But the vegetation looks way better.

pixelpusher636

Quote from: Dune on May 01, 2021, 02:04:55 AMFor such a small and calm stream the upper altitude limit of the shiny shore needs to be lower, perhaps only a few centimeters above waterline, so values like 0.1-0.2 with fuzzy zone of 0.05-0.2 or so (if water is at zero). Now you get too big highlights from rocks in the water.
But the vegetation looks way better.

indeed. This has been a challenging part for me. The water level is at like 286 I believe but fiddling this far has yielded nothing at all to under water too far, and now too far above water. More fiddling needed. Did not try with extra "0" I was afraid it might yield yet another null reflection. However if the man who speaks multiple languages including TG suggests this then that's probably what needs to be done. 😀
The more I use Terragen, the more I realize the world is not so small.

Stormlord

"CE3205DF-2A0D-4C56-85DA-BD178FD21942.jpeg"
Cool name for such a nice picture...

Looks better than the version before, more details and more liveley.
Maybe some clouds?

STORMLORD

pclavett