rotating projected textures

Started by mafriedl, May 07, 2021, 02:37:55 pm

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I'm projecting 6 25k images through 6 cameras at the origin to create my earth texture. Because these are camera projections, the texture can't be rotated by the transform input shader (as far as I know). Anyone have a solution to this? Ideally I would place the camera above the north pole and rotate the textures so that my clouds, lighting and camera position all stay the same when changing the geographic location. If this issue was happening in Maya (or any other 3D package) I would group all of the projection cameras and rotate that group. Is there an equivalent in Terragen?