My way of creating strata is it right?

Started by lightning, December 07, 2007, 10:34:44 PM

Previous topic - Next topic

lightning

hello again ;D
now i am writing tutorials and one of the tutorials i am going to write is on strata creation.
now i was wondering if my method of strata creation is the right way.
this is my method of creating strata.

first i apply a surface layer then i limit minimum slope angle so that the surface shader only sits on the high angle face of the terrain.
i then apply a default shader to the surface layer.
in the default shader i open a strata picture.
then under the colour function button i assign an image map shader with the same strata picture.

also if i want to add a more natural effect to the surface layer i open an organic picture under the default shader preferably some sort of rock texture, then under the colour function button i assign a imagemap shader with a strata image inside it.

now is this the right way ???
if not can someone please tell me how to do it the right way.

thanx jack ;D




rcallicotte

Have you checked the tutorials in the Help section of this forum?  A lot of very good instruction, including help with strata.
So this is Disney World.  Can we live here?

dhavalmistry

you dont need strata image maps to create stratas....there is a strata shader available in TG2

Create Shader -> Displacement Shader -> Strata and Outcrops shader V2

connect it before compute terrain in the node network and you have your stratas....
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Oshyan

One thing that strata images can do that the built-in strata shader doesn't currently provide is unique color for each strata "layer". It is actually useful to use both in combination, so both are valid and useful approaches.

- Oshyan

green_meklar

Quotenow i am writing tutorials and one of the tutorials i am going to write is on strata creation.
now i was wondering if my method of strata creation is the right way.
If you're not sure whether it's the right way, why are you writing a tutorial on it? o.O
Quotefirst i apply a surface layer then i limit minimum slope angle so that the surface shader only sits on the high angle face of the terrain.
i then apply a default shader to the surface layer.
in the default shader i open a strata picture.
then under the colour function button i assign an image map shader with the same strata picture.
As dhavalmistry says, Terragen 2 already has a strata and outcrops shader designed specifically for the purpose of creating the look of layered sedimentary rock on slopes. Here's a good example of its effects:
http://www.onlinekiste.com/img/terrain1/Grundbild%20mit%20Strata.jpg
You know what's worse than not being able to do anything right or make anything good? Not being able to blame it on anyone but yourself.