Started by sboerner, May 25, 2021, 02:10:07 pm
Quote from: sboerner on May 26, 2021, 11:32:59 amOr do you just not worry about it?
Quote from: Dune on May 27, 2021, 02:48:41 amQuote from: sboerner on May 26, 2021, 11:32:59 amOr do you just not worry about it?I don't really. Colors in nature are wild and quite unpredictable anyway, and I've never heard anyone complaining about mismatched colors in my scenes. Not even in the latest shorescene, where it also occurs The main problem I'm having is to color fake stones and get the stone colors onto the stones and not in the soil around it, or soil color over part of the stones. Fiddling with an XYZ usually does the trick to update color space, using a world transform after the stones often doesn't.And to really match smaller colors and displacements to updated (by compute terrain) geometry, you'd indeed need a small patch size, like Jordan says, especially when working in detail, and not vast mountainous areas, where you can easily delete the compute terrain (not always though).My 2 cents.