Procedural Foliage

Started by moodflow, December 06, 2007, 01:15:52 PM

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Sethren

Quote from: Oshyan on December 08, 2007, 02:15:38 AM
I for one am very much interested in pursuing this kind of thing, but remember to do it "right" is a *huge* undertaking. Entire companies - Greenworks (Xfrog), Onyx, etc. - devote *all* their resources to this one specific area and still they have limited products to offer (Xfrog represents far less than even 1% of the most common species on Earth). So for Planetside to tackle this any time soon is probably unrealistic. But as I said it's something I'm very interested in and I agree it is still one of the great problems of natural scenery visualization that is yet to be fully solved.

- Oshyan

Terragen some day could have it's own procedural plant editor like what Vue has that way at least the user can create the bulk of the flora species rather then have the developers do it which would take a very, very long time. Some basic presets like a couple of conifers, broadleafs, shrubs, plants, flowers, moss etc. just to start with.

Sethren

Quote from: JimB on December 08, 2007, 02:38:38 AM
To be perfectly honest, if there were a way to just vary hue and brightness for a percentage of an object's instances (thinking particularly of trees), I think that would increase the realism immediately by a significant factor. It doesn't have to be by much, but I imagine that's actually rather tricky.

I am all for that for a temporary solution for the time being but i have yet to see this.    ???

Cyber-Angel

It is my hope that Terragen surpasses Vue, and becomes the terrain visualization leader in the industry; or at least it could be with the right price point and other deterministic factors that are purely determined by the laws of chance, economics (International and Domestic) and market demand among other factors.

Regards to you.

Cyber-Angel       

Costaud

Quote from: Cyber-Angel on December 08, 2007, 07:01:42 AM
It is my hope that Terragen surpasses Vue, and becomes the terrain visualization leader in the industry; or at least it could be with the right price point and other deterministic factors that are purely determined by the laws of chance, economics (International and Domestic) and market demand among other factors.

Regards to you.

Cyber-Angel       

Yes but I hope the price of Terragen will not surpass the price of Vue  ;D

rcallicotte

So this is Disney World.  Can we live here?

green_meklar

I'm thinking that while randomly generating each instance of a plant might be too big a job for Terragen to do, even just having it able to randomly generate the original and then instance it all over the terrain would go some way towards making things more realistic. It could give people more control over what style and complexity of plants they want, and avoid the problem of people looking at other people's images and saying 'Oh, you used such-and-such a plant from so-and-so's website!'. Besides, with multiple populations on top of each other, the visual effect could come quite close to that of having each plant procedurally generated (at least for certain scenes).
QuoteTo be perfectly honest, if there were a way to just vary hue and brightness for a percentage of an object's instances (thinking particularly of trees), I think that would increase the realism immediately by a significant factor.
What I think would be even better for the realism of plant populations is to have size shaders. So that, for example, you can set a distribution shader to end the trees a certain way up a mountain, but then you can also use another shader to make the higher-altitude trees smaller than the lower-altitude trees (or vice versa, although that would look a little strange). If this capability already exists in the program, I haven't heard of it- nor have I seen any sign of people using it.
You know what's worse than not being able to do anything right or make anything good? Not being able to blame it on anyone but yourself.